

It's an approach that will help the dabblers among us who are interested in playing together now and then, but aren't ready to commit to being one of a quartet logging on at 7 pm every Tuesday for a scheduled farming session. Up to four people can play simultaneously, but you can invite more friends than that to your game, and they can drop in when they'd like, assuming your session isn't full. When you create a save file, you can then invite friends to join and create characters in your game they'll create a character unique to them that no one else can play. I didn't get to touch multiplayer, but it's another thing Fae Farm is doing slightly differently that sounds very smart to me. It also ran smoothly on the Steam Deck, even though the developers told me they'd done nothing yet to tweak the game for Valve's handheld. (He's vintage).įae Farm felt nice to move around in, with a 3D perspective and pace I'd say reminds me of the one Rune Factory game I dabbled with.

That's how I justify the double row of books on my shelf crowded by cards, photos, and a tastefully placed Swamp Thing action figure, anyway. I didn't have nearly enough time with the game to get a sense for how thoughtfully this 5,000 piece puzzle is put together, but the magic system alone augmenting all your basic actions is a nice addition to a genre that's been doing many of the same things since Harvest Moon on the Super Nintendo.Īlso, sometimes maximalism just hits right. "Let's include every possible feature we can think of" is often a red flag that a game is just trend-chasing, and I think Fae Farm developer Phoenix Lab-which previously made Monster Hunter-alike Dauntless- does want this game to lure in players enchanted by 20 different skills you can level up 20 times each.

